Wednesday, November 19, 2008

Final Resubmission for EXP1


Final_Custom.avi

Custom Machinima
The aim of this custom machinima was to give an insight on the shape of it's cloud and the mass destruction it creates. With the experimentation from Garry's mod, the dynamite symbolises the cloud and the oil drum symbolises a dangerous element as well as a destructive tool. The custom machinima provides brief characteristics of a nuclear explosion, this can be broken down even further with the "Found Machinima" video. The custom machinima doesn't only focus on how a nuclear explosion works but deals with real life scenarios such as soliders in war as well as civilians on how they interact in a built environment when a nuclear explosion occurs. When it comes to these kind of scenarios, they should be more destruction to a particular environment.


Final_Found.avi

Found Machinima
The aim of the found machinima clearly builds up some more information on the characteristics of a nuclear explosion. The most useful nuclear explosion machinima can be found in the video game, Crysis. The reason why Crysis is a valuable machinima resource for taking a look at nuclear explosions is because they provide more insight on what makes a nuclear explosion. The first main characteristic covered in the "Found Machinima" clip is obviously the mushroom cloud which is basically common ingredient in any nuclear explosion. The second main characteristic is the amount of mass destruction created in a particular enviornment which is a very essential ingredient to a nuclear explosion. We also see how both of these main characteristics are combined together to put the puzzle pieces on how a nuclear explosion works. As a roundup of the found machinima, we also hightlight another useful example on how a nuclear explosion can affect a battle because we never know, this could possibly be an atomic war.

References
Crysis videos-

the real crysis nuke physics- by invisible0tom
The Beautiful World of Crysis- by enzojulh

Call of Duty 4 video-

CALL OF DUTY 4 MODERN WARFARE- NUCLEAR BOMB EXPLOSION by CitekPoland

Music for Custom Machinma-

From the clip, "The Beautiful World of Crysis" by enzojulh

Music for Found Machinima-

From the clip, "the real crysis nuke physics" by invisible0tom

Tuesday, November 18, 2008

Final Submission of Gameplay Demo- Hope it works

With all these issues with gameplay demos

I have to resubmit my demo files which is a pain

and I didn't follow some of the instructions carefully

Hope it all works out

Demo play file
gajbox-2008_11_19-11_47_2.demo

Map used
DM-exp3_4_ut3.ini

DM-BENV2423_game4.ut3

DM-BENV2423_game4.ini

Friday, November 7, 2008

Info on my final submission for EXP3

With my nine screenshots, first experimentation video clip and models, I carried out my own experimentation of matinee as inspired by snakes of ladders. How this works is where you have to jump on the tiles in order to get up the top which symbolise the ladders, falling off or ending up missing the files falls to the ground which symbolises the snakes.

Team Matrix Team- The Rookie Creators of Real-Time Environments

The Matrix Team as we can see are classed as the "rookie creators of real-time environments". Our crew has been made up of Gajan, Zeniab and Yasmin. Were not the well-experienced creators of real time environments but we manage to put up some show we all will discuss some of our key roles with creating our "Snakes and Ladders" game.

Gajan- Leader-by of the Matrix team who takes resposibilties for the matinee work. Shows courage than the other members of the team who don't seem to be up to date with work but on the other hand not as sharp as a conceptual thinker. How Gajan's matinee system works would a combination of moving tiles as ladders for our game.

Zeniab- Second member of the Matrix team who takes responsiblities for the particles work. Not bad with grasping some understanding of real time environments as well as key concepts with real time design. Zeniab's particle system works with a combi of bubbles, smoke and fire to make the environment of the Snakes and Ladders game awesome.

Yasmin- Last member of the Matrix team who takes responsibilities for the kisment work. One of the members who's not up to sratch with work. Hasn't paid much attention on how to create kismet experimentation. Yasmin's kismet system is meant to be a system where the player turns the lights on and off however has to seek help from David Butterworth and Vincent Lam to learn how to use Kisment on the very last day of submission, which is frustrating.

This is all our members, take a look at our gameplay demo play to see what kind of superb experimentations our members created.

Hints for playing our Snakes and Ladders game:
- Crouch in case you can't get through
- Move over to the side
- Take the snakes and ladders ride nice and easy, I find sometimes that I rush the moves and I end up falling of the path.

Gameplay Demos

Map Used for Demo

DM-BENV2423_game4.ut3

Gameplay Demo

gajbox-2008_11_07-20_34_5.demo

Thursday, November 6, 2008

Final Submission- EXP3- Environments

Final Individual Environment
DM-BENV2423_Matinee_Expern.ini

DM-BENV2423_Matinee_Expern.ut3

Draft Environment
DM-BENV2423_Matinee_Expert.ini

DM-BENV2423_Matinee_Expert.ut3

Gameplay Environment

DM-BENV2423_game4.ut3

Final Submission- EXP3- Real Time Captures














































Final Submission- EXP3- Final Experimentation Clip

First_Experimentation_Clip.avi

Final Submission- EXP3- Individual Demo File

Map Used

DM-BENV2423_Matinee_Expern.ini

DM-BENV2423_Matinee_Expern.ut3

Individual Demo Files

gajbox-2008_11_07-06_31_4.demo

gajbox-2008_11_07-06_31_4.demo

Sunday, October 26, 2008

Progress

So far, my group have been stranded on where the hell where heading. 

Once we seeked helped from one of the tutors, we managed to get a headstart. 

I need to get down with some workload. Hopefully if Windows Vista works on my computer, 

things would simply work just fine. 

Thursday, October 9, 2008

Progress In Tutorial

Here is my current progress with the matinee tutorial:





Wednesday, October 8, 2008

My Opinion of Techniques in UT3

Materials seem to be the most simple of all techniques, I like to chose something where it is simple but challenging. I also find the flowchart pattern complex to understand but if I understand this well, then I would have no problems with this technique.

Particles would sound like a cool idea to create, I like the idea of movement of elements and make the environment fully sick.

Matinee would also be a cool idea as well, however I may find it a biyty complex to understand. If I have a close look on how I can create matinee structures.

Kismet would not be the right thing for me because I find more suitable for advanced computer programmers.

Got my created rooms, but a bit far behind with models

So far, I have to bang my head on a table because of lot of work I have to get through.I have to get up to sratch with the tutorials and it would be a heap load of work for me. I may need to watch this tutorial carefully to understand well.

Here are my final pics of my rooms I created in UT3, really cool:


Saturday, October 4, 2008

DESIGN UNDER MY SKIN BY RUSSELL LOWE- Useful video about real-time design and the BENV2423 course

Hey guys, have you checked out Russell Lowe's video on Real Time Design? Well now's the oppurtunity to watch and learn some of his research skills on real time design and how it plays a role in architecture, built environment and design. 



Wednesday, September 24, 2008

Progress with UT3

Unfortunately I made a big error with the tutorial, I was uncertain of getting the packages so I have to do it again.


My Definition of Games

Games as we can see is a application used for leisure purposes. They're are different kinds of genres which can be suited for different tastes such as shooters, action/adventure, puzzle and strategy. Games can sometimes help an individual to learn and gain valuable skills in a particular level and so on. They also provide useful tips for how to play in a particular game and how they should acheive a particular goal.

Monday, September 22, 2008

3DS MAX Files- Final Submission

Pan Model- Baseline
cactus_model_pan.max

Zoom Model- X%
X_model_zoom.max

Rotate Model- Y%
Y_model_rotate.max

Solidworks Files- Final Submission

Baseline Model
Cactus_Model.SLDPRT

X% Model- 34% Taken Away
X_Model.SLDPRT

Y% Model- 59% Taken Away
Y_Model.SLDPRT

Sunday, September 21, 2008

Final Experiment Two Submission

As you can see, my assignment has basically leapt off from my explosion machinima from my first assignment. My first assignment explosion originated from the nuclear explosion from Call of Duty 4. Hope you learn more information.

Baseline Solidworks Model

Baseline Solidworks Model Captures
Front
TopSide
X% Solidworks Model- 34%
X% Solidworks Model Captures
Front
Top

Side Bottom
Y% Solidworks Model- 59%
Y% Solidworks Model Captures
Front
Top
Side
Bottom
Pan 3DS MAX Model
Pan Animation




Zoom 3DS MAX Model
Zoom Animation



Rotate 3DS MAX Model
Rotate Animation