Wednesday, October 8, 2008

My Opinion of Techniques in UT3

Materials seem to be the most simple of all techniques, I like to chose something where it is simple but challenging. I also find the flowchart pattern complex to understand but if I understand this well, then I would have no problems with this technique.

Particles would sound like a cool idea to create, I like the idea of movement of elements and make the environment fully sick.

Matinee would also be a cool idea as well, however I may find it a biyty complex to understand. If I have a close look on how I can create matinee structures.

Kismet would not be the right thing for me because I find more suitable for advanced computer programmers.

Got my created rooms, but a bit far behind with models

So far, I have to bang my head on a table because of lot of work I have to get through.I have to get up to sratch with the tutorials and it would be a heap load of work for me. I may need to watch this tutorial carefully to understand well.

Here are my final pics of my rooms I created in UT3, really cool:


Saturday, October 4, 2008

DESIGN UNDER MY SKIN BY RUSSELL LOWE- Useful video about real-time design and the BENV2423 course

Hey guys, have you checked out Russell Lowe's video on Real Time Design? Well now's the oppurtunity to watch and learn some of his research skills on real time design and how it plays a role in architecture, built environment and design. 



Wednesday, September 24, 2008

Progress with UT3

Unfortunately I made a big error with the tutorial, I was uncertain of getting the packages so I have to do it again.


My Definition of Games

Games as we can see is a application used for leisure purposes. They're are different kinds of genres which can be suited for different tastes such as shooters, action/adventure, puzzle and strategy. Games can sometimes help an individual to learn and gain valuable skills in a particular level and so on. They also provide useful tips for how to play in a particular game and how they should acheive a particular goal.

Monday, September 22, 2008

3DS MAX Files- Final Submission

Pan Model- Baseline
cactus_model_pan.max

Zoom Model- X%
X_model_zoom.max

Rotate Model- Y%
Y_model_rotate.max

Solidworks Files- Final Submission

Baseline Model
Cactus_Model.SLDPRT

X% Model- 34% Taken Away
X_Model.SLDPRT

Y% Model- 59% Taken Away
Y_Model.SLDPRT